Write the Benefit, Not the Feature: Rewriting App Copy from Scratch
Copy written by a developer usually explains “what it does,” while the user is looking for an answer to “what's in it for me.” Here is the method I used when rewriting the store and interface copy of my own apps, explained through concrete sentences.
I wrote the first store description for Vakti Geçmeden myself. Its opening sentence was roughly this: “A food waste prevention platform running on location-based filtering and real-time stock synchronization.”
Technically accurate. It describes exactly what the app does. And nobody who reads that sentence downloads the app.
The problem was this: as the person who wrote the app, I knew it through its components. The person downloading it did not care about the components; they wondered what it would change in their life. I replaced that sentence with this one: “Buy what's left at the end of the day from nearby bakeries and grocery stores at half price.”
Same app, same features. Different sentence.
Why developers write features
This is not a lack of skill, it is a matter of perspective. You have spent months building a system, and to you the most remarkable part of it is the part that was hard to solve. Keeping real-time synchronization alive was hard, so that is what you want to write about.
To the user, the fact that synchronization was hard means nothing. What they care about is that the item they see is actually there. In other words, the thing you call “hard work” is, for the user, just an assumption that “it should work.”
Read the sentence you wrote and add “so what?” at the end. If you cannot answer, the sentence is a feature. “It has real-time stock synchronization. So what?” → “The item you see is really there.” That is the benefit. Sometimes you have to ask “so what?” two or three times; each round moves you one step closer to the user.
A conversion table
Examples taken from my own apps. The left column is what I wrote first, the right column is what I replaced it with:
| Feature language | Benefit language |
|---|---|
| Offline cache support | You keep seeing your list even when the connection drops on the subway |
| Route matching algorithm | It finds the travel companion closest to your route |
| Escrow-based payment flow | The money waits until the job is done; neither side takes a risk |
| Location-based filtering | It only shows what is within walking distance of you |
| Push notification infrastructure | You find out as soon as the item you care about is added |
| Multi-language support | You use the app in your own language |
Notice what the sentences in the right column have in common: they all make the user the subject, and most of them point to a concrete moment — on the subway, within walking distance, until the job is done. An abstract benefit (“easier,” “faster”) is almost as ineffective as a feature.
Order matters in a store description
On a store page the user does not read the whole description. The first two or three lines are visible, the rest sits behind “read more.” So the first sentence of the description is the part of the whole text that deserves the most effort.
The order I use is this:
- Sentence 1: What the user gains, in a single sentence, with no technical terms.
- Sentence 2: Who it is for — a sentence that makes the audience clear. Something for everyone is for no one.
- Next block: How it works, in three steps.
- After that: The feature list. Yes, you can write features here — because anyone who has read this far is already convinced and is looking for detail.
So feature language is not forbidden; it just does not belong at the very top. What convinces someone who is not interested is a benefit; what makes an interested person decide is the detail.
In-app copy: the most neglected place
Putting effort into the store copy and leaving the in-app copy untouched is very common. Yet the sentences the user actually reads are in the app. Three places matter most:
Empty states. What the user sees the first time they open the app is usually an empty list. Saying “No records yet” tells them something is missing but not what to do about it. Instead you should write what they can do: “Turn on your location to see the businesses near you.” And put the button that performs that action right next to it.
Error messages. As a developer, the pull toward writing the error in the system's own language is strong. “Request failed (code: 503)” tells the user nothing. The questions the user needs answered are: is this my fault, what should I do, should I try again? “Couldn't connect. Check your internet and try again.” — that answers all three.
Button labels. Write the action instead of generic words like “OK,” “Send,” “Confirm.” In a confirmation dialog, the difference between “OK” and “Cancel the order” is the difference in regret the user feels when they tap it by mistake.
The trap people fall into when switching to benefit language is dressing the sentence up: “life-changing,” “revolutionary,” “the best on the market.” None of these is a benefit; they are just adjectives. On top of that, store rules are sensitive to exaggerated claims, and on the user's side they cost you trust. A good benefit sentence is plain and verifiable: when you open the app, you see what the sentence promised.
What I do after writing
There are two checks I run once the copy is written. The first is to have someone who has never seen the app read the sentence and ask them, “what do you think this is for?” If I end up having to explain, the sentence does not work.
The second is more brutal: I take my own sentence and swap the product name in it for the name of another app. If the sentence still makes sense, it is saying nothing about my product. “Its user-friendly interface makes your life easier” is true of every app — which means it is true of none of them.
Writing copy looks like a job outside of development. But copy is the first thing the product meets people with: the user reads the sentence first, then opens the app. How good the code is only starts to matter if that sentence managed to get them in the door.
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Demir Taşdemir
Mobile App & Web Developer
I have been building software since 2018. I have published 11 apps on the App Store and Google Play; right now I am working on 6 mobile apps, 1 e-commerce platform and 1 desktop game.
Does the copy describing your product do it justice?
From the store description to the in-app copy, we can review your product's language together. Because I know the development side as well, I write knowing what is actually possible. You can reach me through the contact page.